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The Ultimate Sprint

The project presents a race track environment where four characters compete in a virtual running race. 

CLIENT

New York Institute of Technology

YEAR

2025

SHOWCASES

Augmented Reality  |  Animation  |  3D  |  Case Study

Project Brief

Using Adobe Aero I created a Running Race Simulation (The Ultimate Sprint), incorporating animated characters, triggers, and interactions. This project aims to engage users in a fun and immersive way by allowing them to experience a race in AR.

Experience the Future with AR

The inspiration behind this project came from my interest in gamification and interactive experiences.
I wanted to experiment with AR as a medium to build a dynamic and engaging scene where users can experience a virtual race unfolding right in front of them.

This augmented reality experience requires an iPhone, iPad, or supported Android device.

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Project Images

I used Adobe Aero's asset library to build the race track, seating stands, and surrounding environment.The race track included a "Start Race" sign at the starting point and a checkered finish line at the end. The environment was anchored to a horizontal surface, making it easy for users to place the scene in their physical space.

Project Video/Demo

Runs without installing the app

Development Steps

Case Study

Concept & Planning

  • I envisioned an AR running race scenario with four unique characters.

  • The scene would include a starting line, race track, and finish line to simulate a real-world race.

  • I planned for each character to move towards the finish line based on pre-defined triggers.

Creating the Race Environment

  • I used Adobe Aero's asset library to build the race track, seating stands, and surrounding environment.

  • The race track included a "Start Race" sign at the starting point and a checkered finish line at the end.

  • The environment was anchored to a horizontal surface, making it easy for users to place the scene in their physical space.

Adding Animated Characters

  • I introduced four runners: Amelie, Emma, Duska, and Zahara.

  • Each character was positioned at the starting line with a movement path towards the finish line.

  • I carefully selected different styles for the characters to create diversity in the race.

Implementing Triggers & Movement

  • Using Adobe Aero's behavior system, I added movement triggers for each runner.

  • When the scene starts, the characters begin running towards their assigned finish line pins.

  • Each character was given a predefined path and animation to simulate a realistic race.

Enhancing Interactivity

  • Users could start the race with a tap interaction, triggering the movement of the characters.

  • Additional triggers could be added to allow users to cheer for a specific character, influencing their speed.

  • The environment was optimized to make the race feel immersive, with structured seating for virtual spectators.

Final Adjustments & Testing

  • I tested the project on multiple surfaces to ensure correct scaling and alignment.

  • Adjusted the movement speeds to create variety in the race outcomes.

  • Made sure that all objects were properly anchored and responsive to user interactions.

Conclusion!

This project was a valuable learning experience in Adobe Aero and AR-based interaction design. By integrating animated characters with trigger-based movement, I created an interactive race that brought digital elements to life within a real-world environment. The process deepened my understanding of AR mechanics and highlighted the creative potential of immersive design in fields like sports, education, and entertainment.
 

Looking ahead, I plan to enhance this experience by incorporating sound effects, countdown timers, and randomized race outcomes to increase engagement and realism. This project serves as a meaningful stepping stone toward building more dynamic and interactive augmented reality simulations.

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