Gravity Sketch - 3D
Coming Soon...
About the Project
Augmented Reality (AR) is transforming the way we interact with digital content, blending virtual experiences seamlessly into the real world. As part of my exploration into AR, I created a Running Race Simulation (The Ultimate Sprint) using Adobe Aero, incorporating animated characters, triggers, and interactions. This project aims to engage users in a fun and immersive way by allowing them to experience a race in AR.
Scan to view the "GAME"!

Goals
The inspiration behind this project came from my interest in gamification and interactive experiences. I wanted to experiment with AR as a medium to build a dynamic and engaging scene where users can experience a virtual race unfolding right in front of them.
My goals were:
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Learn and experiment with Adobe Aero to understand its capabilities.
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Explore character movement and trigger-based interactions in AR.
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Create an interactive experience that could be used for entertainment, education, or fitness applications.
Development Steps
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Concept & Planning
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I envisioned an AR running race scenario with four unique characters.
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The scene would include a starting line, race track, and finish line to simulate a real-world race.
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I planned for each character to move towards the finish line based on pre-defined triggers.
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Creating the Race Environment
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I used Adobe Aero's asset library to build the race track, seating stands, and surrounding environment.
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The race track included a "Start Race" sign at the starting point and a checkered finish line at the end.
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The environment was anchored to a horizontal surface, making it easy for users to place the scene in their physical space.
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Adding Animated Characters
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I introduced four runners: Amelie, Emma, Duska, and Zahara.
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Each character was positioned at the starting line with a movement path towards the finish line.
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I carefully selected different styles for the characters to create diversity in the race.
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Implementing Triggers & Movement
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Using Adobe Aero's behavior system, I added movement triggers for each runner.
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When the scene starts, the characters begin running towards their assigned finish line pins.
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Each character was given a predefined path and animation to simulate a realistic race.
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Enhancing Interactivity
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Users could start the race with a tap interaction, triggering the movement of the characters.
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Additional triggers could be added to allow users to cheer for a specific character, influencing their speed.
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The environment was optimized to make the race feel immersive, with structured seating for virtual spectators.
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Final Adjustments & Testing
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I tested the project on multiple surfaces to ensure correct scaling and alignment.
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Adjusted the movement speeds to create variety in the race outcomes.
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Made sure that all objects were properly anchored and responsive to user interactions.
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Project Images







