Shapes XR - 3D Modeling
Unboxing Design: 3D Nike Shoe Box Prototype in ShapesXR

About the Project
This project involved designing a 3D Nike shoe box using ShapesXR, a VR-based collaborative prototyping platform. The intent was to explore how real-world products can be visualized in immersive environments for packaging, retail, or AR/VR storytelling. The result is a crisp, detailed Nike box model that can be manipulated, rotated, and presented in spatial design reviews.
Goals
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Prototype Realistic Product Packaging: Create a digital twin of a Nike shoe box for showcasing or use in AR/VR environments.
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Explore VR Workflow: Learn to navigate and manipulate objects in ShapesXR, adjusting scale, position, and viewpoint.
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Improve Spatial Design Skills: Understand 3D composition, user interaction in spatial UI, and object anchoring within a virtual environment.
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Build Assets for Interactive Portfolios: Develop content that can be embedded or showcased in immersive design portfolios.
Development Steps
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File Import and Scene Setup
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Imported the Nike box 3D asset (nike_shoe_box) into the ShapesXR scene under My Files.
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Set the initial scene to center the box in a clean, grid-based VR space.
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Object Manipulation
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Used the Gizmo Tool to rotate, position, and scale the object for optimal display.
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Applied a natural rotation (around 29° tilt) to give it a dynamic, realistic angle.
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Texture & Visual Feedback
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Ensured that all Nike branding was clearly visible from multiple angles.
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Verified that textures remained sharp during zoom and rotation actions.
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Scene Optimization
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Used Recenter to lock the object in view for demos or VR walkthroughs.
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Checked compatibility for sharing or future prototyping (e.g., AR deployment).
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Project Images


Conclusion
This 3D Nike shoe box prototype successfully demonstrates the power of immersive prototyping in ShapesXR. The exercise offered hands-on experience with 3D object handling, spatial alignment, and interactive visual storytelling. It serves as a foundational asset that could be extended into product demos, AR campaigns, or retail design simulations. The project also helped build confidence in using spatial design tools for showcasing physical objects in virtual formats.